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Adriel Simeon Michael Santoso Istijanto Istijanto Krishnamurti Murniadi

Abstract

This article explores how limitation in quantity, limitation of time, convenience, and interactiveness affect perceptions about arousal, enjoyment, and impulsive buying. To achieve understanding in relation to how mental processes result in emotional outcomes leading to impulse purchase, this study adopts the S-O-R model theory of Mehrabian and Russell (1974). This is quantitative research work that involves surveyed data collection and statistical analysis, with the assumption of indication regarding limited time scarcity, limited quantity scarcity, demand, convenience, interactivity, playfulness, perceived arousal, and perceived enjoyment are related to impulsive purchase behavior. These implications for business will help them build marketing and branding strategy, promotion campaigns, product launches, live shopping events, and create loyal customers with return purchases. This study concludes that it is necessary to understand how scarcity, convenience, and interactivity affect spontaneity buying process in live selling electronic platforms and more studies should be done into this field.

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How to Cite
SIMEON, Adriel et al. The Impact of Purchase Factors in Live Shopping. Kajian Branding Indonesia, [S.l.], v. 8, n. 1, p. on Process, sep. 2026. ISSN 2721-2092. Available at: <https://journal.prasetiyamulya.ac.id/journal/index.php/kbi/article/view/1583>. Date accessed: 11 sep. 2026. doi: https://doi.org/10.21632/kbi.8.1.on Process.
Section
Articles